MEDIA AND ENTERTAINMENT DATA MANAGEMENT

Every frame you own, in full view.


Editors see the tip. Storage holds the rest.

Camera originals, renders, and proxies pile up, show after show. Game studios add art sources and nightly builds, release after release. Sports teams add every camera angle of every game, season after season. Finished projects stay on fast storage because nobody can say for sure what is safe to move. In one Diskover media customer index, 88% of 870 TB was cold: older than 6 months.

Diagram of media storage: today's edit sessions above the surface, camera originals, renders, duplicate masters, past seasons, and old game builds below.

From scattered files to clear action.

Diskover speaks media.

Adds media details.

Media Info, OpenEXR Info, and Image Info add details like resolution, frame rate, GPS location, and camera details.

Connects to production systems.

Plugins add context from Xytech Media and Autodesk Flow Production Tracking.

Opens tools in one click.

Send files to Telestream Vantage for transcoding, and preview them in GLIM or CineViewer.

Knows your projects.

The Avid plugin links project and bin files to their MXF media. File Sequences lists every frame in a sequence.

Three teams. Three different pains.

Prepare media assets for AI before they reach a model.

8 PB reclaimed. $10M saved.

Scattered data points flowing into a single stream that becomes organized data paths across a world map.
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